LymeXx 3D hobbyist — made in Blender --:--:-- IST Scanned 0%
3D Portfolio — Vol. I Self-taught in Blender Open to small commissions

Fraunces · opsz 144 · wght 340. The letters get bolder as your cursor gets closer. Noticed? font-size: 19vw → right now —px.

I make things in Blender: weapons, props and game assets. Still learning, and showing the wireframes anyway.

Move your cursor over a model.
Every render has a wireframe underneath.
Tap “X-ray” at the top right.
Every render has a wireframe underneath.

This sentence is version 4. Version 1 said “passionate 3D artist”. Everyone says that. You are here: x 0, y 0. Hold the mouse button to make the lens bigger.
§ 01

In short

Reading time: 30 sec Rewritten three times so it sounds less like a LinkedIn post.

I'm not a studio and I'm not pretending to be one. I'm someone who opens Blender in the evening, breaks the topology, and fixes it again. These are the models I'm proud of.

  1. Lesson 1

    Silhouette first. Details can wait.

  2. Lesson 2

    Clean topology matters more than a fancy render.

  3. Lesson 3

    Showing the wireframe is more honest than hiding it. That's why the X-ray is here.

  • Weapons & propsMost of my work
  • Environment assetsGetting better
  • Rigging & simple animationLearning
  • Materials in BlenderLearning
  • Game-ready models (Roblox)Yes
Lesson 3 is proven below. Put the lens over any model.
§ 02

Selected models

(05) — all live, drag to rotate None of these are videos or screenshots. Your browser is rendering every frame right now.
Drag ↻
01 — Weapon

Katana Murasame

A crimson katana with a gold tsuba, a wrapped handle and a glossy saya. My favourite one so far.

Triangles
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Vertices
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Parts
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Made in
Blender
Eight separate parts: blade, habaki, tsuba, fuchi, handle core, wrap, kashira and saya.
Drag ↻
02 — Weapon / low-poly

Turkish Bow

An optimized game-ready Turkish recurve bow with gold siyah tips and leather grip wraps.

Triangles
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Vertices
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Parts
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Made in
Blender
Optimized low-poly version: just 552 triangles across the bow body and string.
Drag ↻
03 — Weapon

Double-Bit Axe

Walnut haft, black leather grip, brushed steel head with a polished edge and brass rivets.

Triangles
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Vertices
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Parts
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Made in
Blender
Single game-ready mesh with five material slots: brushed steel, razor bevel, walnut, leather and brass.
Drag ↻
04 — Weapon / low-poly

Horn Sword

A low-poly sword with a horn crossguard, brass details and a walnut handle.

Triangles
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Vertices
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Parts
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Made in
Blender
Only 414 triangles. Built for Roblox with clean faceted bevels.
Drag ↻
05 — Environment / prop

Stylized Tree

A stylized tree with a flared root trunk, branching limbs and soft layered leaf clusters.

Triangles
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Vertices
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Parts
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Made in
Blender
Two meshes — Trunk and Leaves — shaded with a top-to-bottom canopy gradient.
§ 03

Things I'm still bad at

Honesty section Every portfolio hides this part. I made it a section.
  • HandsAvoidingLow-poly mittens are a design decision. Mostly.
  • UV unwrappingLearningGetting there, one seam at a time.
  • HairNot yetHelmets and hoods exist for a reason.
  • Naming my filesHopelessThe axe is saved as “Untitlsed.blend”. The sword is “Untitled.blend”.
  • Stopping at “good enough”Every nightThere is always one more bevel.
§ 04

Colophon

Like the last page of a printed book
Models
All made by me in Blender, exported as glTF.
Built with
HTML, CSS, JavaScript and Three.js. No framework.
Visuals
No photos, no videos. Every model renders live.
This visit
— px wide, 00:00 spent.
The dashed lines in X-ray mode are the real boxes of this page. Nothing to hide.
§ 05

Want a model?

Small commissions welcome
The email is this big because this page has exactly one job.

Click to copy the address, or open your mail app.